var FGcamera : GameObject ;
function Update () {
if (FGcamera.active = false) {
gameObject.active = false;
}
}
var FGcamera : GameObject ;
function Update () {
if (FGcamera.active = false) {
gameObject.active = false;
}
}
== is a comparison, = is an assignment; you can't assign things when you mean to compare things. In this particular case you don't even need it though, and could write
if (!FGcamera.active) {