Probably a very easy answer as I’m new to using physics in Unity. The player is the camera with a capsule collider and a rigidbody that I control with a script I made myself (not using the character controller they offer in the assets package). I was moving my character around in this little environment I built for him and when he ran into a box he tipped over. I know this is the Unity’s physics engine doing this. Is there a way to prevent this? I don’t want him tripping over everything haha I know I could make the player kinematic and script my own physics but I wanted to know if there was a more simpler way to go about this?
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Set constraints in the Rigidbody component.
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So obviously simple it hurts. Thank you guys.