We would like to know what you think about our work-in-progress collection of retro arcade games: Quick Start - Arcade Classics.
The Quick Start - Arcade Classics project is a collection of lightweight single scene games inspired by early arcade games.
They are made with simple graphics and lean scripts so you can understand how popular game mechanics can be accomplished with the Unity Editor and its core components.
Once the project is open in your Editor, you will need to generate the game you want to try out.
To generate one of the games, locate Templates in the top menu bar, and from the list that appears, select [Game you want to try] > Generate.
Once generated, you can press Play to test it; and modify it as you please.
Why not to adapt classic games to Unity “architecture”? Components, MonoBehaviours, canvas, etc?
I only see source files on 1500 lines, it’s a mess.
But good idea anyway.
I believe the “Quick Start” project is just a light-weight delivery medium. The components, Behaviours, etc are there after each game is built or generated. These “source” files simply create those things procedurally.