Hello,
Does anyone know how to go about scripting a QTE (aka RTE or Precision Time Event)? I’m guessing you do something like.
1.) Adding a time (or time.timeSinceLevelLoad) piece of script on an if statement,
2.) Adding an if statement condition for input of the desired button,
3.) and linking the if statement condition to a positive and negative outcome, like say points.
The problem is, there are very few examples of QTEs being used due to their unpopular nature. I understand why, but I need to understand the principals behind them, because my game relies on the execution of precise time elements. I’m planning on using blender to create an animated scroll graphic that has most of the game input instructions for the player.
Thanks!