GeriB
1
Is there any way to quickly get input from a key or button with the new input system?
Something equivalent to:
Input.GetKeyDown(KeyCode.Q)
Right now the only way I know to get input is tu declare an action, set a key for it etc, etc…
Pretty inconvinient when prototyping or testing things out.
For example:
if (Keyboard.current.qKey.wasPressedThisFrame) {}
if (Mouse.current.leftButton.wasPressedThisFrame) {}
otherwise see the documentation:
https://docs.unity3d.com/Packages/com.unity.inputsystem@1.0/manual/Migration.html
1 Like
GeriB
3
Very useful stuff, thanks a ton 
1 Like