Let me start with an apology- the original QuickDecals was bland, limited, ugly, and rather terrible. This new “2.0” version changes all that! We are very, very excited to finally release this completely rebuilt tool, thank you for looking!
QuickDecals 2: Bring Your Scene to Life with Unique Interesting Detail!
Purchase | Website | Video | NEW: ProCore Bundle
Nothing in real life stays clean or perfect- not for long, anyway! “Decals” are a great way to add visual detail, breakup tiling textures, and tell a story in your scene, with very little performance cost. Examples include:
Drips, dirt, and grunge
Blood splats
Wear and tear or decay
Bullet holes, burn marks, etc
Paint, graffiti, posters, etc
Signs and markings
QuickDecals 2 makes it simple (and fun, honestly!), to add these details. I recommend watching the quick video to get all the details, but here’s the basic idea:
- Drag-n-drop textures to the QuickDecals Window, then organize as needed
- Set Per-Decal settings, one at a time or multiple at once
- Pack Atlases to reduce drawcalls
- Select one or multiple Decals (for randomizing) and “Shift + Right-Click” to place
As the video shows, you can very quickly make any Unity scene look alive, exciting, and full of interesting detail! QuickDecals makes this simple to do, and extremely performance-friendly, thanks to the built-in atlas creation ability.
Notes and Special Info:
Upgrading: QuickDecals 2 is a FREE upgrade for all current QuickDecals users, of course
Compatibility: Unity Free and Pro, v3.5.7 and up. All platforms (Mobile, Web, PC, Console, etc) supported.
Decal Textures: Any texture file will work, use the Alpha Channel for Transparency
Curved Surfaces: QuickDecals places a single quad (polygon) with the texture applied, it does not use Projection- this is great for performance, but only works on flat surfaces.