QuickLink

QuickLink editor extension approved :smile:.

What it is:
A large scale Unity project can easily create a cluttered project pane. QuickLink is an editor extension which allows you to add links to your most used assets to auto locate them in the project panes hierarchy.

Latest version: 1.2
Latest update: 2012-03-16

Features:
Saves / loads lists per scene with QL Scene window.
Saves / loads lists per project with QL Project window.
Auto loads lists upon changing scenes.
Lists can contain all types of assets.

Known bugs
Can’t save / load references to scene objects as the object ids is not persistent between sessions.

www.brokenentity.se

Get it here.

Get it here.

QuickLink just got updated to version 1.1

ChangeLog 2012-03-08:
Fixed: Right-clicking a list will set the list as the current workable list.
Fixed: Cleaner gui.
Added: Context menus to lists and objects.

Hi
I just bought your script (great idea to offer something like this) - it basically works great, but not the way i thought it would…
I was expecting that my links will be saved globally for my project and not per scene. This is confusing, especially because you mentioned large scale Unity projects in your description (which normally have more than one scene you are working on)

It would be great if you could support this, i think your idea and realization is nice but at the moment quite impractical.

The other thing i noticed was that the widget only gets updated if you click in it. I was opening a different scene and only after i was clicking into the widget my list disapperared (because i did not save a list for this scene).

regards,
Stephan

Hi, I will definitely look into that.

Thank you for your feedback

QuickLink 1.2 just out.

Changelog:
Added: Project window that lets you save lists with assets per project instead of per scene.
Fixed: Repaint issue.
Fixed: Scene window lets you add assets from scene and project.
Added: Context menu that lets you instantiate assets to the scene.

great update! Its very handy now :slight_smile:
thank you!

Update: Now saves objects in scene.