QuickMap is a Unity extension that allows you to drop any photo or image, personalize your settings, and obtain high quality diffuse/normal/height maps in no time. At 25$, it is the most affordable commercial normal map generator and is completely integrated with Unity’s pipeline.
can we see some screens of the materials generated on primitives? Generated normals always seem to look nice as a flat but create some wonky depth in weird places in the actual material.
Firstly, the parallax wood example looks terrible. No offence, but that material is just plain unusable. The normal mapped version isn’t much better; it’s way, way too crunchy. The way to solve that is to use non-linear bump/normal/height map generation; use a user-controllable function that allows them to bias between evenly-distributed crunchy bumps (0-255), smooth bumps (around the 100-150 range) + larger, crunchier bumps (0-100, 150-255 range). That wood for instance, I don’t want the crunchyness that’s there being generaed by the mid-tones, but I certainly want those holes and the gaps to be massively there in the result.
Also look at perhaps blurring the height map. What you’ve got is this: …
…|___|
which works horribly. What you want is this: …
…_/
(ignore the dots)
Even if I lose a bit of the accuracy, it more than makes up for it by parallax mapping 1000% better.
Thank you for your constructive comment. I didn’t realize the render maps were unusable, so I will change the price to free. Those who bought the package can contact me for a complete refund.
Sadly, it doesn’t work with Unity 4. Whenever i apply a texture, it doesn’t do anything at all in the window. The texture output when i try to make a normal map is just plain light blue…
Hi
How do you install? I’ve downloaded the files but don’t know what to do with them. Despite the harsh (IMO) criticism above I think this is a useful tool for beginners like me. Admittedly I wouldn’t pay $25 for it but that’s not because I think it’s poor, more to so with the fact I’m a novice and am still experimenting. I think a tenner ($10) would be a better price especially if the normal map generator works.
hey man , i import quick map to my project after 5-6 times i used it , and save project and close the unity , next time i open it to continue my work , there is some texture attached to the QUICK MAP and it does not work at all ! i try to remove it and re-import it again but the problem does not solved !!!
Unfortunately, quickmap is not supported anymore, and that’s why it’s free. I couldn’t reproduce your problem, but I’ll try to find some time eventually. Also, I’m working on a much, much better product for normal/ao/spec maps generation.