QuickOutline Asset: How do I prevent it from affecting certain children?

I’m using Chris Nolet’s QuickOutline Asset from the Unity Asset Store. Unfortunately, it turns out that the Outline effect also affects Particle Systems. (My particle system is a child of the game object) It turns the 2D sprites into squares, which I would rather not happen. Can I prevent the Outline from affecting certain game objects or particle systems? Is there another way to fix this? Thanks

You can filter by component like this with using Linq:
In this example, we are filtering ParticleSystem children.

renderers = GetComponentsInChildren<Renderer>().Where(e => e.GetComponent<ParticleSystem>() == null).ToArray();