quiz game

hi im really new in unity, please help finish my college finale project, so i want my quiz game is stop and show score when user already answer 15 question.
i use brackleys source code in below. thank you so much

public Pertanyaan pertanyaan;
private static List unansweredQuestions;

private Pertanyaan currentQuestion;

[SerializeField] // menampilkan variable private di inspector
private Text soalText;

[SerializeField]
private Text trueAnswerText;
[SerializeField]
private Text falseAnswerText;

[SerializeField]
private Animator animator;


[SerializeField]
private float timeBetweenQuestion = 1f;

// mengecek pertanyaan yang sudah dijawab
void Start()
{
    if (unansweredQuestions == null || unansweredQuestions.Count == 0)
    {
        unansweredQuestions = pertanyaan.ToList<Pertanyaan>();
    }

    SetCurrentQuestion();
}

// mengacak pertanyaan yang muncul
void SetCurrentQuestion()
{
    int randomQuestionIndex = Random.Range(0, unansweredQuestions.Count);
    currentQuestion = unansweredQuestions[randomQuestionIndex];

    soalText.text = currentQuestion.soal;

    //mengatur animasi ketika user menjawab 
    if(currentQuestion.jawaban)
    {
        trueAnswerText.text = "KAMU BENAR +5";
        falseAnswerText.text = "KAMU SALAH +0";
    }
    else
    {
        trueAnswerText.text = "KAMU SALAH +0";
        falseAnswerText.text = "KAMU BENAR +5";
    }
}

//memberi waktu sebelum ganti soal
IEnumerator TransitionToNextQuestion()
{
    unansweredQuestions.Remove(currentQuestion);

    yield return new WaitForSeconds(timeBetweenQuestion);
    
    SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);
}

// memilih jawaban benar atau salah
public void UserSelectTrue()
{
    animator.SetTrigger("True");
    if (currentQuestion.jawaban)
    {
        Debug.Log("Correct");
        Score.scoreValue += 5;
    }
    else
    {
        Debug.Log("Wrong ");
    }

    StartCoroutine(TransitionToNextQuestion());
}

public void UserSelectFalse()
{
    animator.SetTrigger("False");
    if (!currentQuestion.jawaban)
    {
        Debug.Log("Correct");
        Score.scoreValue += 5;
    }
    else
    {
        Debug.Log("Wrong ");
    }

    StartCoroutine(TransitionToNextQuestion());

}

}

Add int score = 0 and increase whenever player answers question correctly. Then add a panel with text over everything on screen and enable it when score is 15.

// use this to acess end screen
public gameObject EndScreen;

//put this in start method to hide End screen
EndScreen.SetActive(false);

//Use this to detect when player have enough points
if (Score >= 15)
{
EndScreen.SetActive(false);
}

I hope it helps!