Quiz Maker is two-in-one solution that enables you to easily create your own quiz in Unity 3D game engine. It consists of two main parts - Quiz Maker Editor and Quiz Manager.
Quiz Maker Editor is Unity 3D editor extension. It allows you to set up main properties of your quiz, e.g. quiz name, number of questions, number of levels, basic background images etc. But more important, Quiz Editor is flexible tool for entering questions. There are four types of questions for now: Select correct answer(s) (see image below), choose correct image(s), matching (see images below) and image matching.
Quiz Manager is essential part for running quiz in a game mode. In some hand, it’s a simple and basic game that uses Unity’s GUI system for game play. Quiz Manager is tested and running on Web player, Android and PC Mac standalone platforms. Keep it in mind that it’s pretty basic and is suitable for easy extending.
Is there a way for users to change the questions/answers (in a future release !) from a standalone .exe (or web) project ???
For example, if I publish an educational software with a Quiz, teachers could wish to change the questions/answers to use and reuse the project as long as possible !?!
Something like that (CSV and XML import/export) is planned in a future (end of August, beginning of Semptember). I’m also planning multiplayer via Smartfox/Unity networking.
Some quick feedback from playing the web demo.
. Auto progress once the player has selected an answer, waiting for the timer is painful
. Able to select a batch of questions randomly from a category at runtime so the quiz will never play the same way twice
. Player statistics
. The matching quiz in level 1 is , at least to me, not intuitive. What do you do to match them? Drag n’drop didn’t work, which seems the obvious one.
How do you reverse a decision if you made a mistake?
. Ending comments should be variable based on percentage ranges of quiz completion success
. Make sure it is easily adaptable to any gui system, not dependent on UnityGUI (V4.x should be good but we don’t know when, and NGUI/EZGui/iGui etc all work)
Hm, drag’n’drop is tested and should work just fine
You have to change order or the left or on the right side to get matches… Let’s say you have this situation.
On the left side you have: 1, 3, 4, 5, 2
On the right: 5, 4, 2, 1, 3
You have to sort both sides (with drag’n’drop) to be 1, 2, 3, 4, 5.
Clicking on the answer changes it’s state, it can be selected or not selected.
Hi tombali , great stuff !
i have some questions , is that ready to support Right-to-left languages ?
if not does we have have options to set images instead of text ? (i mean attach a Image file to every element like Buttons , etc… instead of a Left-to-right text) ??
Hello, thank you for your interest.
It should support right-to-left languages, but unfortunately, I can’t confirm with 100% certainty.
But you can set images instead of text for sure.
Hey tombali,
your quizmaker looks nice.
Is it possible to have a try with a demo version, so I can see if your solution fits for my project?
I don´t want to pay 15$, if I would not use it in the project…
Is there an ETA on the updated version? I liked some of the ideas you had for updates in the post from 8/3/2012? If you are still working on it, a great addition would be the ability to change the level names i.e. instead of 1, 2, 3, you could had custom names; “history” “match definition” and so on.
@RevKWR
No, there’s no bigger update. Didn’t have time for it. Maybe in next month or two because the interest in this asset is becoming quite high. But if you need some quick modifications, I’m here to help.
@ZeoWorks
Yes. There’re some slight modifications to be made to got it working that way, but nothing hard.
For everyone:
I’m not here vey often so if you have questions, just send them on tb[at]tomislavbali.com and you’ll receive quick anwer.