Okay heres my current project called R for now. It will be a roguelike maybe (but not right now its the same every-time for now).
FPS game, WASD to move, space to jump, left mouse button to fire, Tab to use slow motion (if you have 50 mana), e to “use” the vending machines (right now theres two types – gold and tokens).
You pick up the red orbs for health, the blue orbs for mana and the green orbs for money. You have to stay on the teleporter and allow it charge up to teleport (once all the enemies in the arena are dead then you can go back to the ‘hub world’).
Now for the enemies its standard tank, turret, the tanks and turrets also have an alt type that you have to destroy there "weak point - the red orbs). Theres a factory that spawns saucers (so you have to kill it). Eventually if you got far enough there is a kind of “boss”). And if you kill it theres nothing more rihgt now but i plan to have you go to another “floor”.
Web Demo
Obviously the art is temporary. I got someone to do custom music from fivver.
Id probably leave it on bazooka joe for now since thats what i mostly tested with.
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Played it as Bazooka Joe - my three pieces of feedback -
Some sort of visual or audible feedback when you take damage would be nice. I never seemed to be able to tell when I was hit without staring at the green bar.
Cleanup is a bore. I kill the enemies and then it takes forever to run through and pick up the scattered pickups. I feel really slow - maybe a system of ‘increased movespeed when not fighting’ or ‘pickup vaccuum’ or something.
Lastly, and this is a bit more subjective - The time slow thing is a cool power, but i find it a bit odd that the new shots arc in a way that makes me miss my target, especially when aiming at fliers. While I can just spam fire and clear the screen by aiming higher than my foes, I found this to be a bit of a throw off.
Keep it up 
Okay whats new.
->You can now run by holding in left shift (which makes you run twice as fast – but you take twice as much damage – while its down – I guess it will do for now). Also added motion blur, its pretty binary right now will probably play around with it (to make some weird effect where he starts going crazy the longer your running around).
->Also added a magnet so that powerups will move towards you if you get it.
->Added some sound effects for moving, landing, death and some one liners
->Added some fall damage if you fall too far.
->Added a blood splatter effect and a sound effect so you know when your hit.
Okay whats new in this update.
->Reduced file size from 53 megs to 11
->You only have to beat 2 portals before unlocking the boss.
->Removed motion blur , removed the health penalty for running, and added a head bob animation for running/walking
Okay updated.
Whats new
->Changed it back to more traditional room based roguelikes where the doors close.
->Added a new music track for the end of the level battle.