Raccoon Rumble for Windows Contest needs your help

Hey there,
My entry for the Unity - Windows Contest will be my iOS/Android game “Raccoon Rumble” so I ported it to WP8.
Unfortunately I don’t have access to any WP8 devices so I wondered if anybody is interested in helping me by testing Raccoon Rumble on his/her Windows Phone 8 device.

Raccoon Rumble is a physics puzzle/casual game with cartoon graphics and many short levels. You have to use the big slingshot to shoot away or destroy obstacles on a tiny island. The target is to get the pineapple on the ground of the island without drowning it in the sea.

More information about Raccoon Rumble (plus the links to App Store and Google Play):

The “master” built .xap for testing:
vidiludi software - 404 - file not found

To do the testing, use the tool “Application Deployment” that comes with Windows Phone SDK.

Thanks to Tautvydas Zilys for the hints!

Love to hear your feedback.

I’d love to help but, downloaded the linked file on my Lumia 920 and got the following message:
Can’t install company app. Contact your company’s support person for help

Edit: Tautvydas Zilys knows best

You should be able to distribute it if you upload the original compiled XAP, rather than the one from the Windows Phone Store. The ones from Windows Phone Store are encrypted and can only be installed in 2 ways:

  1. Via store.
  2. Deploying that XAP to memory card and then sideloading it from there (this option is only available if SD card is available for that particular phone model).

“original compiled XAP” - I opened the Unity generated Visual Studio project, changed to “Release” instead of “Debug” and hit “Build”.
I guess I have to change some option in VS to get a non-Store .XAP, is that right?

I’ll check that option and keep you updated.

Build it in Master, as all the debugging info is stripped on it and profiler is disabled. It won’t have “developer build” watermark on it as well. Other than that, it should work.

P. S. I successfully managed to deploy the XAP you previously uploaded to one of my phones. To do that, use the tool “Application Deployment” that comes with Windows Phone SDK.

I just edited the new master-built XAP into the first post with your hint about deploying.
Hope this works now as intended.

@Tautvydas Zilys
Are you able to play the game on your Windows Phone now?
Thanks a lot for your help.

Cheers
E

Yup, the game is playable! Looks fun as well :).

Awesome! Thanks man :slight_smile:

hi,

Installed and runs smoothly on Lumia 520.

Br,
Peter

Hey guys,

I thought that for you to actually create the XAP file (I didnt even know it was a XAP file =P) you needed a device in the first place? How can you build it and “distribute” for people to test it without the device?

Thanks!

PS: Sorry, I cant test your game… as I am in the same boat you are =P

even though I personally believe you always want to do final test rounds on an actual device, you may be able to get pretty far with the simulator:

XAP file is just a .zip file which contains your compiled project. Visual Studio generates it when you build the project. It ends up at bin//.xap

Thanks a lot for testing guys! :slight_smile:
Hope you like the game.

No, you just need Windows 8 and Visual Studio 2012 (Express is enough) to create the .XAP file in the Unity-generated Visual Studio project.

@tswalk
I installed Windows 8 on my rubbish laptop which meant I didn’t even have the emulator because the hardware was too weak. :wink:
And I couldn’t install the XAP on an Windows 7.8 device because Windows 8 wouldn’t let me install Zune. It was a pain in the a**.

XAP that contains Unity Engine won’t work on WP7.8. It’s strictly WP8-only.

Oh well then this time was wasted anyway.
Haha :wink:

Hmmm interesting…

And how would that go? Just hit build and it appears somewhere?

Thanks!

Yup, under \Bin<ProjectConfiguration>\ folder.