race timer reset help!

PROBLEM SOLVED.

I’m trying to solve a problem in counting down the clock after completing the laps or lose, reset the original values. This is when I return to the MainMenu and return to play the race again, but time keeps on last time played.
How to reset the original values of the clock count down after loading the race?
I know how to reset other stuff, but with this I’m confused.
Thank you very much.

#pragma strict


static var start : int = 0;
var maxStart : int = 0;
var permanentTime : int;
var seconds : int;
var minutes : int;


var VoiceSoundObject : GameObject;


private var playerHealth : masterHealthPlayer;
var thePlayerHealthObj : GameObject;
var showGameOverMenu : GameObject;
var destroyMaterTriggers : GameObject;


function Start ()
{    
    VoiceSoundObject.gameObject.SetActive(false);
    showGameOverMenu.gameObject.SetActive(false);


}


function Update ()
{    
    permanentTime = start - Time.time;
    minutes = permanentTime /60;
    seconds = permanentTime %60;
    
    if (permanentTime <= 0)
    {        
        guiText.fontSize = 12;
        guiText.text = "Time Out";    
        GameOver ();        
    }
    else
    {        
        guiText.text = minutes.ToString("D2") + ":" + seconds.ToString("D2");    
    }
    
    if (permanentTime <= 10)
    {
        guiText.material.color = Color.red;
        VoiceSoundObject.gameObject.SetActive(true);
    }
    else
    {    
        setfalse ();
        guiText.material.color = Color.blue;
        guiText.fontSize = 20;
    }
            
    if (start < maxStart)
        start = maxStart;
}


function setfalse ()
{
    yield WaitForSeconds (0.1);
    VoiceSoundObject.gameObject.SetActive(false);
} 


function GameOver ()
{    
    Destroy(destroyMaterTriggers);
    showGameOverMenu.gameObject.SetActive(true);
    playerHealth = thePlayerHealthObj.GetComponent(masterHealthPlayer);
    playerHealth.masterHealth -=100;
    Destroy(this);
}

use Time.DeltaTime instead of Time.Time

Does not work. Doesn’t move, if use Time.DeltaTime.

I don’t know what’s wrong here?
I’m a jerk, in simple things.:frowning:
.

Try changing the type of permanentTime to Float, and use Time.DeltaTime

Not working, i going looking for other solution , tks anyway.