RaceCraft Screens

RaceCraft is coming along nicely! Targos is making me some insane tracks (thanks man!) and I have all three up and running! Some images are below, but the ones on top are newest.

NEWEST SCREEN: A really nice showoff of the new lap-counter, starting line, some of those Fire-particles you didn’t really get to see in the last screen, and the new Anisotropic (spelling?) Shader working its beautiful chrome magic! n_n



Im working on a couple for you moldorma, hopefully they work out. will be ready in a few hours…
AC

Wow, that was fast. :stuck_out_tongue: I’ll take new screens with the levels in place when I get them (if they work out). n_n

Here
AC

27706–1021–$archive_2_819.zip (5.85 MB)

probably not exactly what you’re thinking and it’ll need some tweaking but… last the post in this thread has some assets including a landscape with a “sort of” track you can download…

http://forum.unity3d.com/viewtopic.php?t=2372

Not to be a downer, but why can’t you try and model some of these tracks on your own? What’s the hold up?

Is that what you meant? Moldorma?
AC

Targos, those are great. The textures don’t seem to work though, so I might have to adjust the UVs and stuff. Also, I now may need to add a mechanism to right the craft when it tips over, which happens a lot on a bumpy course like these (because of the way I have it hover), and add some boundries so you cant drive all the way up those mountains. And Antenna, I can model objects or characters (to some degree) but I always have a hard time when it comes to landscapes. :stuck_out_tongue: Don’t know why.

Added a screeny of Targos’ track in play. That was just careful screen-taking from me of course, because my controls are so messed up that any normal approach to driving this track would tip your craft over in a heartbeat. :wink:

So did the textures not go on at all? Should’ve just dragged and dropped on…try that…They dont always just appear.
Heres another. I’ll email you later with more. Dont forget to PM me with a stronger brief
AC

27777–1030–$archive_160.zip (4.11 MB)

I went into Blender and applied them as UVs there, and now they work. :wink:

UPDATE: Came up with a new and better camera angle, added all of Targos’ tracks with textures! And I added real “Daylight Water” to the Water course! How pensive of me! n_n Check out the Lava track screeny at the top with the new camera angle in play.

Click on the mesh in the project window then access the settings. Try softening the normals angle from 60 to 45 or so…Glad you like it, I really enjoy level design…
AC

Where are those settings at? I can’t find them…

It’s in import settings in the context menu for the mesh asset.

Here. They only make a subtle difference. The smoothing angle of the normals…
AC

27795--1032--$picture_7_245.png

Right, found it now. Unity takes a while to import from Blender though (so I’ll tell you how it went later).

Muwahaha. The lava track is starting to become more deadly. There’s low hanging smoke, fire particles falling, and a full three computers plus you racing at once! The screen I took doesn’t well show off the fire particles (there’s just one in the top-right corner of the screen), but it does show the smoke and AI. I’ll post a beta build when I have a GUI and a starting line working.

New screen. Wicked cool shader! n_n

Hey Moldorma, I’ve now shipped 12 levels to you. Hows the project going? Maybe you could post some updates and comment on the quality of the work I forwarded? It would be helpful for freelancing…Thanks…And dont forget to put my name in the credits and other IMPORTANT thing$
AC