Whats up Unity Community!! I’m really happy to announce that my very first game as an indie developer is almost done!!
Myself
First, i present my self… i started programming games at the age of 14 years old. I’m 29 now. I graduated from a developer career. Then, 6+ years ago i joined into my first job in game industry. The roles i occupied in that studio was mainly as developer director, but i’ve been also product owner, project manager, team leader, data analyst, game designer and more…
This time, i’ve made a game on my own, so i had to translate my experience into this title. It took me a lot of effort, time and patience since i did it as a part-time job because most of my time was occupied in other studio.
The Game
Racing Battlegrounds is a racing game made for Mobile (Android, iOS, Amazon) which is focused on grabbing power-ups and fight with opponents (AI atm) to get first in finish line. So the game is aimed to have a lot of action, explosions and speed.
It has 2 main modes, races and destruction. In races you might find laps, elimination mode, timed modes with customizable difficulty and opponent count. Destruction is a mode for pure combat.
All these is mixed in tournaments and quick races. Tournaments consist in a serie of stages in which you will be progressing to form a leaderboard. Depending on your final score, you might get chests which will reward you with lots of items.
Lots of the graphics assets i’m using in the game i got them in the Unity Asset store… there are a lot of really well made packages.
Here i leave you a preview video:
Current stage
Right now the game is still in development, however its almost done. I’m working on monetization details, like showing popups to get coins when you dont have enough, finishing Facebook integration, fixing bugs and testing. When its ready, i’m going to publish it in Google Play to get first results.
I’m going to be publishing news and developer content of the game in the official Facebook page:
You can follow me also on Twitter and Instagram with the user: nloru2n.
How can YOU help?
Well mainly you can help the game by sharing it in social media so when its released i may get a solid base of users.
Also, you can send feedback on this thread or social media on the things you like and the things you don’t (when its released).
Something i don’t really have much experience is about being a publisher. I took a big decision on trying, however depending on the results i might follow the idea or contact another publisher. What would you recommend?
- What do you think about publishing, promoting or dealing with 3rd party publishers?
- What do you think on promoting the app and getting users?
- What do you think about the video, icon and images? (available in Facebook page atm).
- What do you recommend for reaching high target of people in social media?
How can i help YOU?
You can ask me anything about developing this game. The problems i had, the solutions i made, the techs i used, etc…
Do not hesitate on asking any questions.
I hope you like the preview.
Thanks…
