I´ve been working with racing game related stuff for sometime now. Few days ago I started thinking that I should do some testing to get this nice racing display (motec-like) to show some info, gear, speed, rpm, lap time etc.
Im using Unitycar package for my vehicle physics so this display picks correct values from there. I have my own raw lap time system so the values for the display comes from there.
I was thinking that would there be anyone interested buying this kind of asset package? As I said atm its using Unitycar assets but it could be easily set up for some other vehicle physics as long as theres correct values available.
There also could be few other display types (meaning design), could add rpm leds, peak light and so on.
Let me hear feedback and thoughts about this.:shock:
Well, we work a lot with vehicles, car games, truck games, racing games… This can be useful for us… We done all the job here too, anyway, if you have some cool displays, for sure we can pay for that
Hey and thanks for the feedback. I havent yet thought about the prize since I would like to see if theres people that might find this kind of asset useful. But I think in the end this package wouldnt be too expensive overall.
While I’m not interested personally (not making a racing game)… Can I ask how you got the texture to update so fast? I recently tried making my own 3d hud on a bent plane, and while it worked, it worked extremely slow because of using get/set pixels. So… T_T How do you update it so fast?
Are you meaning the RPM bars? Currently it uses few materials (per RPM level which are changing every 250rpm) and I use shader to hide and show them but basically its too complicated way to do it this way. I have now better solution under dev which also uses the same shader to hide/show the bars. I havent tried any get/set pixel stuff yet so cant say nothing about how fast or slow they are.
Well I think Im going to add few other designs there too and something else before I can start thinking about asset store
I was thinking about RPM leds, maybe gear change/peak light and stuff like that. Also wouldnt harm for sure if the display layout could be tweaked quite freely so that you can change the position of the values.
Added few features:
RPM bar now uses only one material+changing shader settings which dropped some drawcalls, displays background color can be changed, now we have rpm/rev leds, changed value ´description´ texts (gear, speed, rpm…) as a textmesh so now we can move/arrange the layout as we want, only the RPM bar should stay where it is (well at least if its the kind that is shown in the video).
I will do video about these updates when I have a moment.
Added another display layout and did some code changes that the letters show ok now (R, N and so on). Also changed the RPM bar control to use Mathf.Clamp (from to). It was earlier using tons of if-statements which didnt look too good
Also was thinking about that wouldnt harm to include that laptimer for this package. Otherwise those few spots are quite static there
Hey. I still have to do some code checking/optimizing before I can start thinking of selling this. But if you would need this instantly PM me and maybe we can get some kind of solution there.
Been really busy with my daily work so now I have a moment to do some optimizing. Just going through model and texture optimizing, reducing the polycount and so on.
I was thinking that I should include some kind of lap timer system for this display project. If not then the display is missing some major components