Hi @Adam_Myhill ,
In the post When will Reactor be available? you mentioned that camera blending was used for a Need for Speed game. Could you explain a bit more how a similar racing camera would be implemented with CM? Expecially I would like to know what kind of game values would drive the cameras, what kind of virtual cameras would there be, what would be the default weights and if you would use camera blending explicitly to drive all car camera behaviour or would you also be modifying some virtual camera values by script.
In the linked post you also said to use lots of different virtual cameras and blend between them. So, how can I increase the max number of virtual cameras supported by the mixing camera to be more than 8?
Thx