Racing Game Starter Kit - Easily create racing games!
The Racing Game Starter Kit (RGSK) is an all-in-one solution for developing racing games in Unity!
Documentation | YouTube | Discord
Demos:
Demo (Windows) | Demo (Android)
Racing System
The racing system is packed with essential features for a wide range of racing games! It includes a lap system, positioning system, AI, replay system, drift system, minimap system, a complete UI system, a powerful camera system, standing/rolling starts, wrong-way detection, race rewards, and much more!
Versatile Race Types
Create custom race types! Built-in race types include:
- Circuit
- Point-to-point
- Lap Knockout
- Speedtrap
- Checkpoint
- Drift
- Drag
- Elimination
- Endurance
- Time Attack
- Hot Lap
Effortless Workflow
The workflow makes it easy for anyone with a basic knowledge of Unity to feel at home while developing. No coding is required.
Smart & Customizable AI
The AI system offers a challenge for all skill groups! Their behavior can be customized to achieve various kinds of different behaviors.
Powerful Camera System
The camera system is powered by Cinemachine. Define vehicle camera perspectives, each with its own properties (such as audio effects). Cinematic route cameras are also included in the form of fixed, look-at, and dolly-track cameras.
Replay & Ghost System
The replay system records and offers various playback controls. The ghost system records player actions, providing a visual benchmark for improvement.
UI System
The UI system is complete with screen management, a tab system, notifications, modal windows, and more!
Input System
The input system uses the Unity Input System and supports mouse & keyboard, gamepads (tested with Xbox and PS5 controllers), and touch controls.
Audio System
The audio system includes a central audio manager that handles sound creation and playback, along with an integrated music player.
Reward System
The reward system features currency, player XP, and an unlock system.
Save System
The save system handles saving/loading preferences and player progress. It is a robust save system that easily allows for adding new data if required.
Menu System
The menu system helps quickly bridge the gap to gameplay and is customizable to suit individual game requirements.
Well Documented
The easy-to-follow documentation ensures you have all the information you need to get started and utilize RGSK effectively.
Full Source Code Included
Modify or learn from the C# source.
3rd-Party Integrations
Add support for custom vehicle physics with ease! Support for the following assets is included: Edy’s Vehicle Physics, Realistic Car Controller, Realistic Car Controller Pro, Vehicle Physics Pro (Community Edition), NWH Vehicle Physics 2, Universal Vehicle Controller, Ash Vehicle Physics, and more.
Special Thanks
The “GT86” car model used in the demo is kindly provided by Game Ready 3D Models. Check out more awesome car models on their publisher page.
The “Meadow Park Raceway/Dragway” model used in the demo is kindly provided by MasterPixel3D. Check out Race Track Generator to rapidly create quality racetracks.