Hi,
Adding more cars/tracks is in the documentation from page 48. In v1.1.0, adding new cars/tracks revolves around using the menu system.
Yes, you can distribute your game(s) on Google Play.
Hi,
Adding more cars/tracks is in the documentation from page 48. In v1.1.0, adding new cars/tracks revolves around using the menu system.
Yes, you can distribute your game(s) on Google Play.
any update regarding version 2 release?
Oh, thank you so much!
Iād really love to buy this and I saw that you are sending the beta of v2 out to owners of v1, so I just want to be sure, if I buy v1 will v2 come as an update to it or will it be sold as an entirely new asset like some developers do?
EDIT: One other question, is it possible to edit the AI to make it more aggressive? I.e. so they purposefully slam into the player/each other
Yes, a lot has been achieved in the last couple of months. Weāre near release.
I will go through all of the systems, features, and improvements in a post here soon.
The 2.0 update will be free for all owners of v1. It will not be a new asset.
This is not possible in v1. However, in v2.0 the AI can be assigned different behaviors that determine how they behave. There are several values that you can tweak to achieve varied behaviors.
In the case of slamming into other vehicles, you can set the AI target to letās say, the closest vehicle to the AI and it will follow and slam into it. There are a few āTarget Approach Actionsā that determine what the AI will do when it approaches the target:
Slow Down - Gradually slow down as it approaches the target based on some distance factors.
Slow Down and Stop - Same as āSlow Downā but the AI will stop once the target is reached.
None - Do nothing on approaching and reaching the target.
For slamming into other vehicles this would be set to āNoneā.
At this point, the AI is still a work in progress but it is looking promising.
How long will the 50% sale last? Please answer. Thank you.
Just here to say Ian has been a really great resource here. Itās AMAZINGLY easy to get setup with a new track , very much worth the price !
Plus it actually comes with source code unlike another popular racing asset, so when you need to change certain things , thatās possible . Thank you !
The sale will end on the 19th.
I have to say again Iām loving this asset, but Iāll share a word of advice. Make sure your vehicles are aligned properly, the blue arrow pivot needs to be pointed forward. Some of the free car assets arenāt set up correctly, and if you use those RGSK wonāt be able to set it up. As far as I can tell you need to export the car into Blender, fix the pivot and re-import the car into Unity.
Took about 30 seconds to set up a new car once I figured this out.
Happy Racing all !
@Ian094 Awesome thanks for the info!
Yeah, this is a very important step when configuring vehicles. Iāll be sure to highlight this in the 2.0 documentation.
This can actually be fixed in Unity by setting a correctly aligned empty gameObject as the parent of the misaligned object.
To fix a misaligned wheel, for example, these would be the steps to follow:
The new gameObject will have the correct alignment/pivot and can now be used as the wheel.
This is a quick fix and doesnāt require leaving the Unity editor.
Hi Ian again from very very old friend,
How are you? How is your health?
i hope you are good. I have to say , it is strange but almost i gave up from mobile development with your absent.
Because your asset is my favorite and it is very simple and i covered up everything.But you know the control system was strange and i was waiting v2.0 for very very long time. But Your absent broke my will for mobile.I bought a lot of new assets from store But none of them was success for me and i was not happy with them 100%.
i hope you can come back 100% and you can achieve a working system.
Best wishes my friend.
King regards.
Hi,
Iām doing well, thanks.
I understand RGSK 2.0 has been in development for a long time, but the asset has only gotten better. When I look at where RGSK was a year ago, it was nothing compared to what it is now. As I have improved as a developer, so has RGSK.
Itās very important for me to deliver a good product with this update. I have been working on each individual part of the kit with care, making sure that everything works well, and that there are no interdependencies between systems or game-breaking bugs. I really want developers to be able to use each system freely without having to worry about issues from other systems. The idea is to not force everything to work in racing environments - I understand that some developers may want to make a free-roam type game without touching the racing system at all. The architecture of the project is what Iād say has taken the most time.
Comparing it to the beta version, the workflow has greatly improved. Scriptable Objects are used a lot for globally shared settings as well as to define race types, race tracks, vehicle manufacturers & models, and more.
RGSK 2.0 is by no means a small project even considering that some features have been dropped to speed development. Weāre approaching release and Iām excited to announce when sometime soon. There is still a tonne of planned features after the initial 2.0 release so RGSK will only continue to grow.
I appreciate your patience and your wishes for this asset.
Thanks.
i am happy that you are good. Health is most important thing and other things are coming after. When you are ready i know that this asset will be ready.
i suggest to everybody who is thinking to buy a race asset. this asset is the first asset in the store for making a race game.
Because i bought every race asset in the store and this is the best for me.
Ian is a good and supportive developer and loves this asset.
Will this be okay and easy enough for my 13 year old son? He has been only coding for about a week, and wants to make a racing game with your kit.
Thanks.
So far I havenāt had to touch any code at all and Iām having a great time with it . If you have a coding background and can help that would be best .
Keep in mind the asset doesnāt come with any track builder or terrain generation , so youāll have to buy additional assets for that
I didnāt buy this yet, but is it possible to add more cars like bugatti or something without coding? Thatās what my son really is curious about.
Thanks!
Also, I know almost nothing about coding. My son is really into coding, although he is a true beginner.
For this asset you donāt need a coding background, but eventually youāll probably want to add extra functionality which will require code .
You can definitely add new cars , the asset comes with a helpful utility for that. You can get very far with using the asset as is . My personal workflow is RGSK , Easy Roads Pro and Gaia Pro( basic is more than enough to get started ).
Below are my various thoughts about Unity in general, which are not specific to this asset :
Unity Learn is free now which is a great resource for getting started . No joke I learned programming with Unity and was able to build a 6 figure career . It does take TIME though . Itās not something happens over night .
Donāt be tempted by visual scripting tools , while they may make things a bit easier, you donāt build any real skills.
Best of luck, if you have a relative with a coding background this will much easier.