Racing Game Starter Kit 2.0 - Easily create racing games!

Still loving the beta!

Is their an easy way to limit a cars max speed.

For example, if a player is driving on mud and their acceleration should drop, how should I do that ?

Edit : I’m running into issues on Android, even after minimizing all my textures. The driving is very jittery, anyway to fix ?

You can do this using the surface profile settings.

The “Damping Rate” value should be increased for surfaces where acceleration should be slower. A value of 3 would be good for off-road surfaces.

Have you checked the profiler? This could be related to the number of triangles in the scene or maybe even post-processing effects.

Any chance of the 50% off sale coming back anytime soon? I missed out :frowning:

Cool, can the damping rate be changed at run time for a single car, say to simulate your tires losing pressure.

As for performance , I’m going to run it on a 865 phone tonight, I’ll let you know what happens.

Not anytime soon, unfortunately.

Not exactly. If you wanted to do this you would have to override the WheelCollider’s damping rate value in the VehicleWheel component.

One more question.

I went ahead and created a very empty scene, but I’m still getting some very nasty camera jitter .

This is running on an 865 ( fastest ) Android phone and the fps never dips below 60 . Any idea what this is ?

Edit: This appears to be a similar issue
https://www.reddit.com/r/Unity3D/comments/ejzp02/cinemachine_camera_jitter/

Hi,

Sorry for the super late response.

I have experienced some jitter with Cinemachine before but was never able to pinpoint the cause. I guess it has something to do with framerate.

I’ll look through the Cinemachine thread to see if there is a fix.

After going through a few threads, I read that changing the Cinemachine brain’s update method to “Fixed Update“ or ”Late Update“ could help.

Thanks for getting back to me , I switched to a different camera solution for now , but this is good to know

Hi, is there any news about the final version or a new beta? I think it’s been something like 3 years of waiting. It’s an excellent project I think it will be worth the wait. I still have many ideas to implement. Greetings.

I’m checking back in as well. It’s been several years now and I was hoping a release would be close.

Hi,

Yeah, I’d say we’re pretty close to a release at this point. Most of the systems are in place and I am happy with how they work and interact with each other, however, still need work.

As I mentioned in a previous post:

I believe the update will be worth the wait. Some features have been dropped to speed up release, but I will add them one by one after the update release. Each update after the initial 2.0 release will be small. Huge updates take too long and can be overwhelming.

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Hey,
Is there a tutorial for setting this up with RCC? Also does this work with Photon?

Hey,

There is no official video tutorial on how to setup RCC in v1.1.0, but it is documented.

There is no Photon support. Multiplayer is in the roadmap though.

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Any ETA on a final release, or at least a near complete beta.

I plan on doing a major refactor and I’d prefer for 2.0 to be out before I do

I still can’t give an ETA at this point, there are some challenges that I am trying to overcome and I can’t tell exactly how long this will take. As I previously mentioned, we are close to a release and I will be sharing a lot of the features and improvements here soon when I am ready to do so.

If what you are working on is urgent, then feel free to refactor the code to fit your project’s requirements.

The update will include several naming conventions in the race standings:

Full Name - displays the competitor’s full name
First Name - displays the competitor’s first name only
Last Name - displays the competitor’s last name only
Initials - displays the first character of the competitor’s first name followed by their last name.
Three-Letter Abbreviaitaion - displays the first 3 letters of the competitor’s last name in uppercase.

Each race standing board includes its own “entry prefabs” which can be configured to display any of the conventions listed above.

Here’s a showcase video:

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cool, we can even pick a flag country? looking forward the version v2

It would be cool to add the flag to the car. I did that for my game, but I am sure it could be done in a better way than I did.