Racing Game Starter Kit 2.0 - Easily create racing games!

Yes, countries can be defined. The only data a “Country” contains right now is its flag sprite.

By default, all countries have been defined.

In the case that your project only requires to use a set number of countries, then it is possible to define only the countries required.

This can be easily be done through a custom script attached to a competitor’s prefab that gets the competitor’s nationality and assigns the country flag to a given renderer’s material.

I will probably add this as a built-in livery feature.

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Hi all!!!

Wow! I just got an alert for this thread… I hope RGSK v2.0 does get released eventually!

To complete my racing game I looked to another asset (Arcade Car Controller), and I managed to release my game, here’s a couple of links of my game in action.

Thanks to RGSK v1.0 for giving me the inspiration to create and complete a racing game all on my own! :slight_smile:

Here’s app store links, the game is free, and no ad’s, just a small fee for multiplayer.
Apple App Store and Google Play Store

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Well done, that looks great. Will have a try with it later on after work. So this Arcade Car Controller had all of the features you needed? I cannot find a forum thread for this asset. I need to know if I can use my own custom rolled physics with this system.

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Thanks @JamesArndt1 ! I believe you can use your own car physics, join his Discord server for assistance!

The asset is available in Lite, Standard, and Multiplayer versions which enables you to try the Lite version and upgrade etc…

As I say it worked for me, and I managed to use it to complete my game in 6 months just working evenings in my own time!

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This looks great, thanks for the heads up. Some of us here might get to complete their racing game projects after all!

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I also used a few other assets from the store to help me complete my racing game!

Arcade Car Controller Multiplayer

Toon Racing

Toon City

Toon Vehicles

Toon Nature

Megafiers

Photon PUN 2+

Auto Fence Builder

Ship/Yacht Collection 1

Ship/Yacht Collection 2

LowPoly Water

Turbo Switch PRO

Ramp Brush

Allsky

Cruise Ship

BuildReport

MountPoints

TerrainFormer

AdvancedPlayerPrefsWindow

EasyMobile

Here are a couple more great assets to help with racing games:

Race Track Generator

Realistic Engine Sounds - Plus

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hi
im using rcc and trying put ik character on rcc car
how to do it?

Got them both as well! :slight_smile: I love my racing assets!

Now word “soon” sounds like “never” to me waiting for rgsk 2 since december 2018 i think

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RGSK is a big project.

It’s taken a very long time to develop and is still in development.

Lately, I’ve had to put the development of it aside to focus on other things; mainly finding work. I know I’ve been away from the forums for a while, and that’s the reason why.

As Greg-Bassett mentioned, there are other racing assets that you can use to develop racing games. Please don’t let RGSK 2.0 hold you back.

I’ve put a lot of work and done a lot of research while developing this update. I’ve even gone as far as to try to reach out to developers of AAA racing games such as Need For Speed, Forza, and Gran Turismo for some insight. When I first started working on the 2.0 update, I had a vision of what I wanted the asset to be, and when I look at it now, I see that vision actualized, however, it’s not quite there yet.

I apologize for how long the development of this update has taken, but RGSK 2.0 will be complete eventually and it will be a great asset for developing racing games.

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Hi mate. I’m a huge fan of this asset and am eagerly waiting for version 2. Don’t listen to the impatient ones, they don’t understand how stressful it is making such a big asset and it’s certainly a lot of work.

Please prioritise your personal life as we can all wait for you to finish v2, whenever that will be.

I wish you luck finding work, and I hope you are well.

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Hello sir,do you have the latest video tutorials of RGSK?
And
Can I use Realistic car controller v3 as a external car controller?

Hello,

Apologies for the late response.

There’s a playlist available with RGSK 1.1.0 tutorials.

Yes, RCC v3 is supported.

I have imported RGSK and its work fine then imported RCC V3.3 and also integrated it from integration folder. Everything is there but nothing happens. Car is still using old controls and physics. Please help me how i can change the car physics with RCC V3.3. Am using unity 2019.2.18f1. Thanks

Any updates on the new version?

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Hi,

It’s still in the works.

I will post any updates here when I am ready to do so.

I appreciate Everyone’s patience.

Please email me and I will give you detailed instructions on how to set things up.