This can be easily be done through a custom script attached to a competitor’s prefab that gets the competitor’s nationality and assigns the country flag to a given renderer’s material.
I will probably add this as a built-in livery feature.
Wow! I just got an alert for this thread… I hope RGSK v2.0 does get released eventually!
To complete my racing game I looked to another asset (Arcade Car Controller), and I managed to release my game, here’s a couple of links of my game in action.
Thanks to RGSK v1.0 for giving me the inspiration to create and complete a racing game all on my own!
Well done, that looks great. Will have a try with it later on after work. So this Arcade Car Controller had all of the features you needed? I cannot find a forum thread for this asset. I need to know if I can use my own custom rolled physics with this system.
It’s taken a very long time to develop and is still in development.
Lately, I’ve had to put the development of it aside to focus on other things; mainly finding work. I know I’ve been away from the forums for a while, and that’s the reason why.
As Greg-Bassett mentioned, there are other racing assets that you can use to develop racing games. Please don’t let RGSK 2.0 hold you back.
I’ve put a lot of work and done a lot of research while developing this update. I’ve even gone as far as to try to reach out to developers of AAA racing games such as Need For Speed, Forza, and Gran Turismo for some insight. When I first started working on the 2.0 update, I had a vision of what I wanted the asset to be, and when I look at it now, I see that vision actualized, however, it’s not quite there yet.
I apologize for how long the development of this update has taken, but RGSK 2.0 will be complete eventually and it will be a great asset for developing racing games.
Hi mate. I’m a huge fan of this asset and am eagerly waiting for version 2. Don’t listen to the impatient ones, they don’t understand how stressful it is making such a big asset and it’s certainly a lot of work.
Please prioritise your personal life as we can all wait for you to finish v2, whenever that will be.
I wish you luck finding work, and I hope you are well.
I have imported RGSK and its work fine then imported RCC V3.3 and also integrated it from integration folder. Everything is there but nothing happens. Car is still using old controls and physics. Please help me how i can change the car physics with RCC V3.3. Am using unity 2019.2.18f1. Thanks