Racing Game Wip

This is a early stage of a driving game that is starting to come together. Any feedback would be helpful.

http://www.ihdlive.com/boxracer/WebPlayer.html

wasd or arrow keys to drive
space = breaks
r = reset car

despite of its simple presentation, feels quite good, it reminds me somehow Artic storm on psp>> the gameplay style I mean.

First of all: cut the first 9 secs of the video :wink: People will click, wait 2 secs, close the page :stuck_out_tongue:

About the game:
1- cool!
2- collision on walls stops the car, I don’t like
3- maybe I’m not soooo good with your demo, but if I hit a wall, I’m fu**ed :smile: - too difficult?
4 - what about a turbo? :wink:

If you need some development help, message me and I can give some insights for your game. If you’d like to look at another simple driving car or AI cars, check out my web site at www.fatboxsoftware.com . There is a resources page on there with several car or truck racing projects free to download.

@Pulov Thank you, sorta a style I am trying to achieve like from the early arcade/consoles. Just want the fun feel those early games had.

@mrKaizen Thank you, I plan on having it where it will slow you down on the walls but not come to the dead stop that it does now. I got so tied up in the ai and making sure player could not drive through the walls that I actually over looked the hard stop. Me and a colleague have a lot of plans for this game but of course 1 step at a time.

@JamesArndt Thank you, Your tutorial, resources and videos have helped out a lot already. Also the car tutorial from gotow.net was a very good resource. I learned a lot about the wheel colliders and such but still a lot to grasp before it is complete.

Good to know :wink: hope to see something more, soon.

Just updating with progression so far. Still have to work out the way the collisions are handled but now have it where depending on how hard you are hitting the wall is how much you slow down. If you graze the wall very little slow down but of course if you head on collision with it your stopped. Also did a lot of optimizing of code and such to be able to get up to 24 ai and 1 player in the webplayer without the game coming to a stand still. Still a lot to do before it is a game.

http://ihdlive.com/boxracer/ex24car/WebPlayer.html

Cool. I would slow down a bit more, on walls hits, and now the game is bit too easy ;).
I lIke the high number of cars, they hit each other a lot of time,… ahahha funny :smile: (destruction derby? :wink: )

Btw if you hit a wall when you are fast, you can run over it:

Destruction derby! Exactly!!!

I would love to do a destruction derby style game remake but there is no way i could… This could become that dream!

Quite enjoyable… I like the plan of keeping it simple; i think amazing 3d models would almost lose some of the fun (maybe that is just me!)
Blocky cars all the way!!

@mrKaizen Driving up the walls is a problem I caused myself with this test track. I created it as 1 mesh and should have created it as 2 seperate 1 being road and the other being walls. I will play with some friction also to try and get a better combination on the slow down.

@MickM I loved the old Destruction Derby from the Play Station one. Used to play it hours when it first came out.

The game play in this game though we are keeping a secret till further along in development but I can say it will be unique and hopefully fun. The 24 ai players was a test to see what I could get away with using the physics engine, draw calls, and resources without the webplayer coming to a crawl on a low to mid grade computer. Right now just trying to get the cars to drive properly(well arcade proper)

In this scene there was:
100 wheel colliders
25 rigidbodies
25 audio sources
75 box colliders that made up the body of the cars
1 car controller script that controls ai and player
1 camera script

My first attempts at this was a disaster with 4 cars or more. Should be able to progress a little further very soon since this is starting to work out.

Ehi, I liked it :wink: A feature :stuck_out_tongue:

Did you base the vehicles around the gotow.net car tutorial? I really like the feel of the game!

@Baskyn the original base started with that car tutorial and also JamesArndt tutorials but modified a lot to create a feel that I felt was a lot more arcade style.

Looks cool!

What kind of graphic style you would like to achieve for the cars ?
Something realistic or something more cartoonish ?

Can’t wait to see a little bit more in the graphic department :slight_smile:

Far from getting to the graphics but will be toonish. Still working out all the bugs and actual game play.

It’s quite interesting how your totally-placeholder-graphics presentation really reveals whether or not the game is actually fun. Because when it boils down to it, you can wrap the game up in a nice pretty bow of shiny models and nice textures etc but at the end of the day all of that is just appearances, and underneath it what it boils down to is the simple gameplay, the control system, the interactions and reactions. Sure you can make certain other reactions occur using the form of the presentation itself, which many games get lost in, but if the underlying very basic game mechanic is wrong the whole game is wrong. Not judging whether I like the game or not… just reflecting on how interesting it is to see a game minus the graphics, and how setting up a game like this would be a great approach for many people to test and develop actual fun gameplay before getting lost in the graphics.

Exactly… I want the game to drive a certain way, want the physics to react the way I want and all the stuff to interact properly and if I started worrying about the graphics to soon I might just over look something. I want the game to be fun then will worry about prettying it up when I feel it is ready to receive a make over.

Seems like to many times I purchased games over the years that looked great but was lacking in game play or just had simple issues like cameras or controls.

A demonstration of the custom gravity. This is still a early proof of concept so a lot still to work out. You can drive the 360 loop but be careful not to fall off track haven’t added any checks on this proof of concept.

http://ihdlive.com/boxracer/testenvirn/loop/WebPlayer.html

Hey Tra,
Nice… I was able to do the loop easily. No problems at all.
Then i was able to jump on to that mini (secret?) racetrack :smile: and did a lap.

I think i found a few bug there… if you drive fast onto those small blocks before the ramp. the car flips and then start going upward facing downwards :face_with_spiral_eyes: uh i mean the gravity flips.
And another thing is after doing the jump, the car suffers a large loss of speed which did not happen in the first web player… that could spoil the fun… :slight_smile:
The car also seems a lot stiffer than before like a rigidbody cube being driven with forces…but maybe its because of the parented camera…

@Roylen this is just a test environment that has a lot of different just concepts. The blocks just actually triggers to make something happen just added a silly animation to know it happened. At the moment still just working out a custom gravity. Still also debating if the default wheel colliders are the best choice. So far not liking them very much. For the stiffer car feel it is the parented camera just haven’t got to making the camera script till I get the gravity the way I wanted. Before it was a modified smoothfollow script.