Radial Menu and Controller Input

Hi, I’m using the right analog stick to control a radial menu. It gives me the correct angle, but when the stick is released it occasionally will return an angle approximately opposite of what it just was and rounded to the nearest quarter so 90, 270, 280, 0. I have the deadzones set to 0.2 on the analog stick, but I cant seem to get rid of the problem. I tried turning up the deadzones but that didn’t help either.

void Update()
    {
        if (Input.GetAxis("LeftTrigger") > 0)
        {
            menu.SetActive(true);
            TimeController.radialTime();
            control.x = Input.GetAxis("Horizontal2");
            control.y = Input.GetAxis("Vertical2");
            Vector2 norm = control.normalized;
            if (norm != Vector2.zero)
            {
                float angle = Mathf.Atan2(norm.y, -norm.x) / Mathf.PI;
                angle *= 180;
                angle += 90f;
                if (angle < 0)
                {
                    angle += 360;
                }
                if(angle < 25.7 || angle > 334.3)
                {
                    selection = 1;
                }
                else if(25.7 < angle  && angle < 77.1)
                {
                    selection = 7;
                }
                else if(77.1 < angle && angle < 128.5)
                {
                    selection = 6;
                }
                else if(128.5 < angle && angle < 180)
                {
                    selection = 5;
                }
                else if(180 < angle && angle < 231.4)
                {
                    selection = 4;
                }
                else if(231.4 < angle && angle < 282.8)
                {
                    selection = 3;
                }
                else if(282.8 < angle && angle < 334.3)
                {
                    selection = 2;
                }
                Debug.Log(angle);
                wasActive = true;
            }
        }
        else
        {
            if(wasActive)
            {
                player.setMode(selection);
                wasActive = false;
            }
            menu.SetActive(false);
            TimeController.normalTime();
        }
    }

Sorry to necro but did you ever figure this out @Maxxus220? Im having the same exact issue