Radiant Escape 3 Level Prototype


It’s been awhile, guys and gals. I have a prototype of our first-person rendition of the game (we’ve since switched to first-person with sections of third-person puzzle solving).

Here’s a sample image from when I was first working on the lights on and off concept:

Prototype Web-build Link:
3 level Prototype

Features:

  • Title Song (Menu) by Grant Henry of Metroid Metal fame
  • 3 levels to show off basic platforming and how the lights are used during gameplay.
  • Not much else

Controls: WASD to move, Space to Jump, Esc to exit Cursor-lock.

Feedback is greatly appreciated.
Also, If you feel you have talent that could lend to our project, feel free to contact me via PM :smile:

Thanks,
Seraphim

Why do you go through facebook to then go on an external site?

Game is a good start, add some stuff to make it deepier, it’s too simple now.

Fixed the link.

Thanks, we’re planning on having stuff like boosters (speed and jumping) and wall-running and such, plus the third-person puzzles should make it interesting too.

Doesn’t seem to work for me.

I’m at the “Click To Play” screen, but no amount of clicking starts the game. I’m using Google Chrome.

i like it. its a good prototype.

Reminds me alot of portal. the setting.

Why’d you switch from 3rd-person?

I haven’t tested Chrome (because I don’t use it), but any key should start the game, you just have to wait till the Unity logo appears. If not, yikes, that means there is a serious problem with Unity support on Chrome.

Thanks, hopefully we’ll be able to break-away from it looking TOO much like it soon. We want to expand into our own artistic style that is inspired by our aforementioned inspirational references but not steal. Haters are going to hate, regardless, but at least we know that we are not claiming their work as our own.

This is a prototype of the first person sections of the game. Fara (the robot you are currently playing as) has Flux (the robot you were playing as in the first prototype) in her chest (none of which is represented visually, yet). You will be using him to solve third-person puzzles still. Hope this makes sense. I think it’ll really add dynamics to the game.

I don’t know if making it 3rd person will be good. I liked the feeling to be “in” the environment, and as someone wrote, it makes that “Portal” feeling that’s good.
I would add different blocks decorations, wind generators, magnets, and at the moment the game is too much based on “jump to the platform quick or die”, there should be some area where to use brain and relax a bit with, as you wrote, some puzzle.