It’s been awhile, guys and gals. I have a prototype of our first-person rendition of the game (we’ve since switched to first-person with sections of third-person puzzle solving).
Here’s a sample image from when I was first working on the lights on and off concept:
Thanks, we’re planning on having stuff like boosters (speed and jumping) and wall-running and such, plus the third-person puzzles should make it interesting too.
I haven’t tested Chrome (because I don’t use it), but any key should start the game, you just have to wait till the Unity logo appears. If not, yikes, that means there is a serious problem with Unity support on Chrome.
Thanks, hopefully we’ll be able to break-away from it looking TOO much like it soon. We want to expand into our own artistic style that is inspired by our aforementioned inspirational references but not steal. Haters are going to hate, regardless, but at least we know that we are not claiming their work as our own.
This is a prototype of the first person sections of the game. Fara (the robot you are currently playing as) has Flux (the robot you were playing as in the first prototype) in her chest (none of which is represented visually, yet). You will be using him to solve third-person puzzles still. Hope this makes sense. I think it’ll really add dynamics to the game.
I don’t know if making it 3rd person will be good. I liked the feeling to be “in” the environment, and as someone wrote, it makes that “Portal” feeling that’s good.
I would add different blocks decorations, wind generators, magnets, and at the moment the game is too much based on “jump to the platform quick or die”, there should be some area where to use brain and relax a bit with, as you wrote, some puzzle.