Assets/crosstales/Radio/3rd party/PlayMaker/Scripts/RadioManagerPlayRandom.cs(34,26): error CS1061: Type Crosstales.Radio.RadioManager' does not contain a definition for PlayRandom’ and no extension method PlayRandom' of type Crosstales.Radio.RadioManager’ could be found (are you missing a using directive or an assembly reference?)
Created new project with Radio Pro and Playmaker only - same error. Seems that action RadioManagerPlayRandom was not updated, when you submitted package.
Yes, you’re right. In the current PRO-version 2.4.0 is a folder named “PlayMaker” inside the “3rd party”-folder with an out-dated-version…
I apologize for the hassle it caused!
What exactly do you mean by “Podcasts”? MP3 or OGG-files on a server?
If that’s the case, it can easily be done - just change the “Cache Memory Size” to the maximal size of your files, e.g. if your largest file is 16MB, change it to 16384.
Hi Stefan! I’m interested in using this for my game. I have a question though. Do you know if your asset will work on consoles like PS4 or XBox? Thanks!
I’m 99% sure that it will work since the encoding is done in pure C#-code and this is working under PS4/XBox.
But we don’t own a PS4 or XBox-development kit so we can’t test it.
It would be nice if you could try it and let me know. If it doesn’t work I will issue a refund.