I don’t know if anyone has encountered this in Unity: when a car collides with a Ragdoll, it loses too much speed and as a result it feels like it crashed into something heavy, but not into a chubrik What can this be related to and how can it be fixed? P.S. Ragdoll has two states isKinematic true before the collision and false after , perhaps here you can somehow redo the mechanics of switching from copying animation to ragdoll after the collision , the usual brute force of all the bones does not save much, although when the corpse lies and you kick it with the car there is no such effect
- ok i fixed
- the shit engine says, when you just switch isKinematic to false, it does not have time to process physics calls and already part of the speed is lost in the process, but why with freeze none it manages to process the collision and now it works as it should.