Ragdoll Colliders affects gravity in different layers

I have a player that moves using physics in Rigibody AddForce and I have a separate gameobject to use capsule collider to detect de floor and a ragdoll to detect if the enemy AI is shooting at my player, but the ragdolls collider affects my gravity and my player falls very slow and only works fine if I disable the colliders. on the ragdoll body parts. I tried activating the collider trigger and placing it on different layers but the problem is still there. How can i fix this?