Ragdoll dismemberment system asset

Hello!

Ragdoll dismemberment system (link) allows to dismember any skinned mesh without additional preparation in external 3D software.

Demonstration

Tutorial

Features:

  • This system is suitable for games with suit customization (when character consists from several skinned meshes, that can be equipped/unequipped in runtime).
  • LOD group auto-duplication for fragments (if skinned mesh has LOD group)
  • Hierarchycal dismemberment (a dismembered arm can be dismembered again in elbow joint)
  • Supports any kind of ragdoll (human, robot, animal etc.)
  • Effects customization (broken electronics for robots, green meat for aliens etc.)

If you have questions, please contact us info@animus.digital or you can discuss it here.

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Does this work in unity 2020.3.35 in URP for mobile VR?