ok i have a ragdoll model of solider that walks… i want to make when it get hit by car to die…?? how ?
A bit sadistic but doable ;). You should just need to do a collision check:
//This script goes on your soldier:
function OnCollisionEnter (col : Collision) {
if(col.gameObject.CompareTag("SomeSpecialTagForTheCar") {
KillPlayer();
}
}
function KillPlayer () {
isControllable = false;
rigidbody.isKinematic = false;
}
tnx on help, but :
Finished compile Library/ScriptAssemblies/Assembly-UnityScript.dll
Assets/skripte/vojnikauto.js(3,66): BCE0044: expecting ), found ‘{’.
(Filename: Assets/skripte/vojnikauto.js Line: 3)
Assets/skripte/vojnikauto.js(6,4): BCE0044: expecting EOF, found ‘}’.
i get some errors