Ragdoll gravity question

I have a ragdoll character that i which to have hanging at a specified position. I want gravity to affect the characters joints so his arms hang down etc but i don’t want the characters game object position to be affected by gravity so the character remains hanging in the air (and not falling to ground). Currently my character falls to the ground unless i disable gravity on the ridged bodies.

Can anyone help with a way to do this? Thanks

Give rigidbodies to all the different joints, set the arm rigidbodies to useGravity, and set the rigidbodies above the arms to isKinematic. After all, they are hanging, so velocity isn’t supposed to affect them.

This way the yanking from below shouldn’t move the kinematic ones up above.

Edit: Alternatively, you could just have a script that sets the overall body position to where you want it every frame.

Thanks GargerathSunman. Playing around with the isKinematic flag seemed to work.