Ragdoll hovering in air?

Hello, I am a beginner with a problem and have scoured the internet for a solution unsuccessfully. I’m sure this is an easy fix. I created a ragdoll that will not fall to the ground. It seems that the ragdoll is being held up by a point somewhere around the waist. I tried diagnosing the problem myself by removing all scripts and removing all forces applied by Slerp. The ragdoll seems to function perfectly except for the one point holding it up.


I tried moving each object under the character tree to see if it would influence the point with no success. I thought maybe it could be the origin point of the whole group affecting it? I’m unsure at this point. Any suggestions are appreciated. As of right now, the only things applied to this character are rigidbodies, colliders, and configurable joints.

Perhaps this guy just likes doing pushups? :slight_smile:

Unless there’s a collider that we don’t see, the only thing that comes to my mind is physics objects starting to sleep too quickly. This could happen if you raise the sleep threshold in Project Settings / Physics.

Or some script turns the Animator back on, or changes the Rigidbodies to Kinematic (while also reseting the velocities to zero).