Ragdoll in game

Hello dev mates,
i have some trouble to make my 3rd game .

I can’t get where to start .
I am on a 2.5d game something like this one - https://www.google.co.in/url?sa=t&rct=j&q=&esrc=s&source=web&cd=1&cad=rja&uact=8&ved=0CCAQFjAAahUKEwjH2tin9cnHAhWLjo4KHbVfCbE&url=https%3A%2F%2Fplay.google.com%2Fstore%2Fapps%2Fdetails%3Fid%3Dcom.ViperGames.StickmanWarriors%26hl%3Den&ei=IFrfVcfKDYudugS1v6WICw&usg=AFQjCNGOJFktlkUwurO17e3ddMSk7UUHaw&sig2=8uNJC1GDjEm510Ycp_IK-Q

this is by vipergames and created in Unity . So this is 2d and i want to do same stuff with 3d ragdoll character .
I completed ragdoll process but how do i add limits of the bones so the only streach a little bit and again act like a start shape , like in the game . And while moving to x and y it goes to z automatically (with some bounces) how it just go straight to x and y . (waiting for answer since a month ago , hope this time i get the answer) thanks .

anyone , Cmon no one have enough knowledge(it’s professional class and no one giving a good answer to me).

Nothing suggestions yet!

Try a configurable joint

Set the motions to limited, and then set the limit amounts to your desire.

To prevent it from going to z, maybe try constraining your rigidbodies z position on the rigidbody component.

I dont know what you mean “act like a start shape”, but if you mean having the joint spring back to its original position, then I think the springs do that on the configurable joint.