Ragdoll problem with model

Hey everyone. I would like to make a fps shooter game. Before i will begin, i'm discovering unity3d. so i found a very helpfull tutorial. Here is the link of the tutorial FPS Shooter Tutorial. It works fine, but now i tried to remake it with my own model with the same js as the tutorial, but it need to be changed. and that is what i did. but now by the robot-ragdoll. (it's a prefab for if the robot has no life anymore. The robot will change into the prefab that he is killed. he is falling on the ground.) The problem is; i made the same ragdoll rigidbody. but no i have seen something that let's the robot falling. it's a script pipeline. How can i made or import a pipeline for my own model. i have made the model with 3ds max 2010. Can someone help me please? Were can i find the pipeline that's used in the robot ragdoll or were can i find it or make it?

I Fix it, But only one problem. The ragdoll doesn't work perfect. I tried to make it with the hero model from a package locomotion system Hero model. I have tried to make a ragdoll of it and it works, but his chest only didn't go with the ragdoll. Someone can help me please?

If I understand your problem correctly, what you’re experiencing is related to missing connections between the rigidbodies.

Simply put, you need -all- the ragdoll’s rigidbodies to be parented as in a tree.

There needs be ONE source node, which fathers other nodes, which in turn can father other nodes and so on.

Basically, you should not have any joint with an empty “connected body” attribute.

You can check the free version of our automatic ragdoll generator tool, the URG!, to see how it should work.