I’m trying to get my ragdoll character working. The problem is that when the character collides with another object with enough velocity, some joints behave unconsistently.
Sometimes the upper part of the legs bend a lot more than it’s limits and are then stuck to that orientation. Upper legs partly inside the body for example. Sometimes a hand gets stuck inside the torso as well.
I’ve also noticed that with hard enough impact the joints get separated (stretching). For example, the head gets out of its “socket” and then returns back to it’s correct position. Are there any workarounds or can this be fixed with some adjustments?
Another main concern is that when the ragdoll drops on the ground, it never goes to sleep state, no matter what values I put into the Sleep Velocity or Sleep Angular Velocity. I’ve tried playing around with drag values etc.
Any help on either problem?
Thanks in advance!