ragdoll recover

hello does anyone no how i can get my ragdoll to recover after he has become a ragdoll. i have alredy tried lerping to his original standing position, but that just does not look natural. my next idea is to investigate recording the way he falls and rewinding that animation to set him back to his original position. in my reading using animation.sample came up. can anyone give me ideas how to record the animation or any other suggestions about getting your ragdoll to recover

There’s usually just one standard method for doing this, which is based on ‘transition animations’.

You basically create an animation which first keyframe is a pose where the character is fallen on the ground.
And then create an animation from that pose to standing up.

Then, after the ragdoll, you just blend the ‘ongound’ animation, and immediately after the ‘fromgroundtostanding’ animation.

Of you can just make that into a single animation.

thanks. the only problem is the way my ragdoll lands is random, so sometimes the transition of the ragdoll getting up is not very smooth. do you have any other suggestions

ok it was a mistake did not think it had been posted. have you got a web player demo to show me to see how yours works?

a video would be good also to see how done ‘theArcGameStudio’. ‘syclamoth’ whats the name of the file that show this technique being used

I’ve answered this question previously here: