Ragdoll that sometimes needs animation..

Hey all. My character is a ragdoll most of the time, but when he fires his attack, I need to play an animation. The animation is built into his mesh, and he has a skinned mesh renderer, but when I tell it to play, it won’t. He just keeps on being a ragdoll. Is there some setting I can change to his Skinned Mesh Renderer to turn off the ragdollery temporarily, or what? Thanks!

Take a look at this section in the documentation: Rigidbody

Specifically there is an area describing the use of the isKinematic flag with animation. It says there:

I hope that helps.