Ok so I have imported my character who has an animation
Just for a test i set the animation to play by default
i have setup the ragdoll stuff, iskinematic is true for all the rigid bodies in the character
now i run the game, the character is suspended in mid air as expeced (cause thats where i put her) and she starts the animation, as soon as the animation ends its like physics kicks in, shes stil hanging in mid ait but her limps are dnagling about etc, i would have thought shed stay in the position from the end of the animation?
I was also trying to disable iskinematic on the start() event just to test turning off animation, which i want to do when she dies but this never seems to work either?
CHeers