My understanding of the Ragdoll Wizard is that it creates all the character joints, rigidbodies, and box/capsule colliders needed to create a ragdoll.
The ragdoll wizard doesn’t seem to be working right. All of the colliders are at local position (0x,0y,0z), with with size (0x,0y,0z) for boxes, or (0r,0h) for capsules. Character joints are also at the local center.
I have seemingly set everything up right-- I mean, it is difficult to mess up; drag the arm to the arm, and the elbow to the elbow, and the root model to the root, etc.
I created a simple model in Cinema 4d without bones joints (I didn’t see any mention of the need for them in any docs, so I didn’t bother).
Now, I DID get the ragdoll to work-- it took me a while to figure everything out, but I manually set everything and it works, but I would like to have the perfection that the RagDoll Wizard has, if possible.
Also, I did notice two variables at the bottom of the ragdoll, mass and strength-- those two variables don’t seem to be doing much, as I noticed all the rigidbodies had the same value for mass (1), which did not match the number I entered (50).[/b]