Ragdoll Wizard quickie

What does strength refer to?
Thanks
AC

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Good question. Maybe it controls the rigidity of the joints?

Not to hijack your thread, but it reminded me of a question I wanted to ask about the Ragdoll Wizard. Would it be possible to update the Ragdoll Wizard in the next release so it allows for arbitrary skeletal structures? This came up for me when I was recently trying to make a ragdoll out of a Chinese Dragon character. I was trying to make the many legs of the character swing about as it flew through the air. It kinda worked, but there were left over joint nodes in the wizard that I didn’t need or that acted against the secondary motion I was trying to create. Obviously I could’ve taken the time and rolled my own setup that would work, but it would be so nice to just have a wizard that you could apply to any skeleton and have it work.

For example, an FPS game where you blow up a water tower with a rocket launcher, it would be sweet to be able to have a ragdoll on the tower so that when you blow it up it collapses in a realistic manner as the supporting structure buckles and the tower comes tumbling down. Or any structure that you could rig up with a lattice of joints and see it topple over. Maybe I’m just being lazy though and should finally learn how to work with hinge joints in Unity.

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Does anyone know the answer to my first post? If so , you’ve made it to the next question-though Im still looking for the answer to the first…

Whats all these tickable boxes then? I mean some are very self explanatory, others just seem to be boxes to tick for no reason…Is it a “Cocaism” or is each one there for a purpose? Some just seem irrelevant-my picture is not the best example but if you dont know what I mean I can provide a better example.

Edit i swapped pics to better Illustrate my question. I know what “is trigger” means, but the others seem irrelevant(?)

And does it only happen on prefabs?

AC

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The ones you show are the override check marks for instantiated prefabs. If set, then the value is controlled by the instance - i.e. it is different from the value stored in the prefab. If you want to revert to the value stored in the prefab, you can simply untick the checkbox. Alternatively you can add a check mark if you want to prevent the value from being modified when the prefab is modified.

This is also the reason why they only show up on game objects associated with prefabs.

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Thats good info Keli, Thanks.
Now anyone got a heads up on the Strength option in the ragdoll wizard?
Thank you
(Its not super important I’m just curious all the same)
AC

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re: Strength param on Ragdoll wizard

I could be wrong but from looking at the Ragdoll source, it looks like it’s a throwback to a different Ragdoll implementation and currently does nothing.

Haven’t tested it though to verify.

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So about 4-ish years later I happen to run across this in answer to your question, although I hope you’ve already figured it out. :slight_smile:

from: http://www.unifycommunity.com/wiki/index.php?title=Ragdoll

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Cool. Thanks!

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So… 11

11 years later we look at a 6 year old reference to a dead wiki post but we still do not know for sure what strength does :smile: Anyone have any more recent info? Manual does not mention it…

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Hey, I’m just here wondering 12 years later what strength does. Thought we’d give the wizard a whirl… but it looks like just setting it up ourselves is the route to go. Not sure why the ragdoll wizard still exists honestly… :stuck_out_tongue:

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Does this make me stronger?

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This thread makes me feel old…

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As if my strength was set to 0.

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Found that UT have open sourced the ragdoll wizrd here: UnityCsReference/Editor/Mono/RagdollBuilder.cs at master · Unity-Technologies/UnityCsReference · GitHub

As far as I can see the strength variable does nothing. Finally I can find closure after wondering for about 8 years…

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A thing about the strength parameter. Unity please never remove it. This isn’t only a milestone showing how ancient we shall eventually all become, it’s a token expressing how brave and dedicated we are in understanding the wizardry behind ragdolls.

From rags to riches, and dust to dolls, keep strong!

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nah the strength tick box does something… keeps us strong while figuring out how joints work:face_with_spiral_eyes:

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Does it do anything? Trying to solve a gumbie issue (where the player turns into gumbie on ragdoll) and wondering)

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@alexrau this option doesn’t do anything. At least, not anymore.

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I want to join this epic conversation just to say I wondered what strength does too 2020!

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13 years later and we are still using the same crappy ragdoll wizard, I’m genuinely impressed

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