So I have a “Enemy” and a “Player” and when the enemy dies I want the player to still be able to interact with the enemies dead body like in the souls game. How would I go about doing something like that?
And one other small question I also want the enemy to drop his weapon on death, is this doable?
to turn a character to ragdoll, you can premade a ragdoll version of the character and turn it on when character dies
OR
make character’s rigidbody kinematic when using animations, and when dies:
turn animator enabled = false;
turn capsule collider isTrigger = true;
turn capsule rigidbody isKinematic = true;
turn capsule rigidbody useGravity = false;
and switch all joints of ragdoll on
collider isKinematic=false;
rigidbody useGravity=true;
rigidbody collider isTrigger=false;
here’s a project you might learn from (I did not check it)