Hey guys, glad to say that after one month of beta-test and tidying up, RageSpline 1.5 has just headed to the Asset Store! If you haven’t read about all the goodies it provides, here goes a couple screenshots plus a list of the main new features:
The online docs text was reviewed and updated, there’s a “New” icon next to all new entries. Check it out
PS.: From now on, let’s please keep all RageSpline 1.5-specific discussion going on in this thread, k?
I just got terribly excited, a lot of stuff i invested in quite a while ago seems to be working out and developing brilliantly, 3D splines and the physics look really great, i’m gonna get clicking on the docs
The Asset Store usually takes at least one working day to get a new version up. It’s certainly faster than getting a new product up - which requires additional review scrutiny - but it still does get in a line which, I’m sure, only increases as the Asset Store becomes bigger
Exactly. I expect to send the new Tools versions to the Asset Store by wednesday. There’s mostly docs updating work left to do - but sometimes when reviewing docs you step on something that might use a little tweak, so I’ll hold it until docs are complete.
Once again, apologies for the long development cycle of this iteration. It was the first time we actually got to modify the core RageSpline code, so we just had to do it right. Also, this has definitely been the most ambitious Rage-products updates ever, with a gigantic revamp on the RageTools SVG importer (and a new amazing auto-hole generation code by Rafael) and two complex new components on RageTools Pro - RageButton and RageSprite.
Four coders including myself have touched on so many aspects of the products that it got really hard to tie everything up - but, as far as we can tell, we made it. Now it’ll be your turn to tell us if we really did
For this RageSpline release, a special thank you goes to Jorge “Coluna”, ace coder responsible for the new “3D mode” code. Being able to seamlessly mix vector art with 3D objects and levels it’s an old dream for all RageSpline users, and we would never make it without your ninja skills bro!
I’m not! That’s up to the Asset Store dudes (and lead dudette heh). I still got no confirmation e-mail that the new version is up, but last time they didn’t even notify me of anything, version simply got updated silently so… no clue really
As for 1.5 showing up, it’s probably a side effect of the new Asset Store Tools, it works sensibly different than the previous version and it was a pain to find out why it wasn’t working the first 20x I tried…
Agreed… I’m trying to re-download the package daily since Sunday, it’s still the same old version… It looks like somehow version info updated even if the actual update is not approved/released yet (based on Breno’s comment)…
I just hope Rage Tools update (is it still due tomorrow?) goes thru properly…
Oh well, you’re probably right. I’m gonna ask Caitlyn directly about it. -_-
PS.: I found a bug with the latest Asset Store Tools update, not sure if it’s also affecting other products. Can someone please test the following procedure:
go to the RageSpline product page in the Asset Store.
Do not click on Import. Instead left click on that same buttons drop down menu and select “Redownload and Import”
It’s gonna tell you your version is already up to date. LIES!! Ignore the bastard and proceed.
Caitlyn replied with apologies for the trouble, apparently it has happened to them before and they’re trying to work it out. This is pretty critical since the new RageTools version depends on the updated RageSpline… I’ve just finished updating RageTools’ docs and fixing its last minute bugs but if I send the package to the Asset Store and it actually updates, it will completely break for you guys due to the stuck-on-old-version RageSpline
I hope Unity can sort this out as quickly as possible, the only thing I can still do is submit a slightly modified RS 1.5.1 to see if it works. Fingers crossed…