RageSpline - 2D Vector Graphics for Unity - v1.5 [Released]

Hey guys, glad to say that after one month of beta-test and tidying up, RageSpline 1.5 has just headed to the Asset Store! If you haven’t read about all the goodies it provides, here goes a couple screenshots plus a list of the main new features:

The online docs text was reviewed and updated, there’s a “New” icon next to all new entries. Check it out

PS.: From now on, let’s please keep all RageSpline 1.5-specific discussion going on in this thread, k?


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Awesome, can’t wait to give it whirl.

I just got terribly excited, a lot of stuff i invested in quite a while ago seems to be working out and developing brilliantly, 3D splines and the physics look really great, i’m gonna get clicking on the docs

Hmmm, Asset Store is showing version 1.5 is available, but when you look at the contents and/or import it, it looks like it’s still the old version.

@MaDDox, did you upload the correct version? Or is the store just lagging a little bit?

Same here…

Btw, what’s the ETA for RageTools updates? I assume it won’t take long as RageSpline is (almost) out now, right?

The Asset Store usually takes at least one working day to get a new version up. It’s certainly faster than getting a new product up - which requires additional review scrutiny - but it still does get in a line which, I’m sure, only increases as the Asset Store becomes bigger :slight_smile:

Exactly. I expect to send the new Tools versions to the Asset Store by wednesday. There’s mostly docs updating work left to do - but sometimes when reviewing docs you step on something that might use a little tweak, so I’ll hold it until docs are complete.

Once again, apologies for the long development cycle of this iteration. It was the first time we actually got to modify the core RageSpline code, so we just had to do it right. Also, this has definitely been the most ambitious Rage-products updates ever, with a gigantic revamp on the RageTools SVG importer (and a new amazing auto-hole generation code by Rafael) and two complex new components on RageTools Pro - RageButton and RageSprite.

Four coders including myself have touched on so many aspects of the products that it got really hard to tie everything up - but, as far as we can tell, we made it. Now it’ll be your turn to tell us if we really did :wink:

For this RageSpline release, a special thank you goes to Jorge “Coluna”, ace coder responsible for the new “3D mode” code. Being able to seamlessly mix vector art with 3D objects and levels it’s an old dream for all RageSpline users, and we would never make it without your ninja skills bro! :bow:

Breno,

That’s great news, feels like xmas came early… :slight_smile: All updates sounds great but I"m specially looking forward to use RageSprite in our new project…

Regarding the update issue, Asset Store actually shows it as v1.5. So new version seems to be up, but when downloaded file contents are the old one.

Great news Maddox!
Congratulation for the release, downloading now… :wink:

Still seeing the new version listed but content is still that of the old version… Quit teasing me!!! :slight_smile:

I’m not! :slight_smile: That’s up to the Asset Store dudes (and lead dudette heh). I still got no confirmation e-mail that the new version is up, but last time they didn’t even notify me of anything, version simply got updated silently so… no clue really :slight_smile:

As for 1.5 showing up, it’s probably a side effect of the new Asset Store Tools, it works sensibly different than the previous version and it was a pain to find out why it wasn’t working the first 20x I tried

Probably should be reported as a bug. Listing an asset as a new version when it’s not really the new version is going to cause a lot of confusion.

Agreed… I’m trying to re-download the package daily since Sunday, it’s still the same old version… It looks like somehow version info updated even if the actual update is not approved/released yet (based on Breno’s comment)…

I just hope Rage Tools update (is it still due tomorrow?) goes thru properly… :slight_smile:

1.5 does not work with 4.0.0f3. Will there a update.

4.0 is still beta, when it goes live we’ll have an upgrade ready as well (code changes needed are minimal but break current 3.5 users).

Are you sure you got 1.5? Have you got a new “Farseer” option in your RageSpline Physics setting? Just curious if it finally went live :slight_smile:

ummmm. Any idea when this thing is going to go live
its now six days later. I’m sure if nothing were wrong it would have gone through by now…

No, all I see is boxed, mesh collider and outline mesh collider. It says vers 1.5.

Oh well, you’re probably right. I’m gonna ask Caitlyn directly about it. -_-

PS.: I found a bug with the latest Asset Store Tools update, not sure if it’s also affecting other products. Can someone please test the following procedure:

  1. go to the RageSpline product page in the Asset Store.
  2. Do not click on Import. Instead left click on that same buttons drop down menu and select “Redownload and Import”
  3. It’s gonna tell you your version is already up to date. LIES!! Ignore the bastard and proceed.
  4. Tell me if it works or not.

worked for me. It re-downloaded version 1.5 and installed it

of course its still not actually version 1.5

Just tried, no difference. Package is re-downloaded but still the old version…

Caitlyn replied with apologies for the trouble, apparently it has happened to them before and they’re trying to work it out. This is pretty critical since the new RageTools version depends on the updated RageSpline… I’ve just finished updating RageTools’ docs and fixing its last minute bugs but if I send the package to the Asset Store and it actually updates, it will completely break for you guys due to the stuck-on-old-version RageSpline :frowning:

I hope Unity can sort this out as quickly as possible, the only thing I can still do is submit a slightly modified RS 1.5.1 to see if it works. Fingers crossed…