RageTools: Flash-like 2D Vectors and GUI for Unity

Update: RageTools 1.1 now live on the Unity Asset Store, for $70 - a $14/component bargain!

RageTools buffs your game with superior, always crisp GUI elements and 2D Vector art.

RageTools is a collection of components for Unity, which aims to provide the full power of Flash™-like resolution-independent, pixel-perfect vector graphics. Most tools work as enhancement features specific for the RageSpline component (Find it here: RageSpline | Sprite Management | Unity Asset Store).

It Includes:

  • Rage SVG-In, vector art importer compatible with Adobe™ Illustrator™ and Inkscape files
  • Rage Group, which allows the grouping and easy tweaking of multiple RageSplines at once
  • Rage Pivotools, to easily center and offset vector shapes
  • Rage CanvasAlign, to align your GUI elements relative to a certain screen corner or edge
  • Rage EdgeTune, an adaptive level-of-detail (LOD) tool that intelligently changes your shape anti-aliasing and curve smoothness in real-time for the best possible quality and performance.
  • No custom dlls, works on Windows and iOS Unity Editors. Commented source code included
  • 100% Unity-compliant, works with Web plugin, iOS and Android deploys

ATTENTION: RageMagnet and RageText, briefly showcased in the video, will be available on a forthcoming, separate product: RageTools Pro. RageTools Pro will be an upgrade pack for RageTools, costing $80 (only $20/component).

RageTools Pro: For RageTools users, RageTools Pro, just released in the Asset Store, includes a number of advanced features:

  • RageMagnet - the package’s animation and deformation component, allowing multiple controllers per RageGroup, with independent, user-defined influence range and decay. This generic approach allows for sophisticated animation of Vector Shapes using scripts, iTween, and even Unity’s own powerful animation editor.
  • RageText - The ultimate resolution-independent text generation tool for Unity, providing ground-breaking and highly-requested ScaleForm™-like vector text output. Provides precise alignment, tracking and kerning settings, and allows for easily animatable characters - even through physics! As fonts, it can use both the RageSpline-based fonts or 3D-object fonts which can be user-generated. Fonts can be converted from TTF using a specific workflow using Illustrator and SVG-In, and some RageFonts will be included in the package, like the exclusive “Atarified” font.
  • RageIk* - The easiest-to-use 2D Inverse Kinematics solution for Unity, RageIk provides you a one-click setup process for any two-elements chain, like arms and legs. You can pose the chain with a single controller, no secondary “pole” controller needed, simply toggle the “bias” setting to change the favored bending angle. Along RageConstraint, multiple RageIk chains can be used to quickly setup more complex chains like serpents or tentacles.
  • RageConstraint* - Making objects in separate chains “follow” each other with a single click is what RageConstraint and its setup macro are all about. You can easily select what transformation type will be constrained (followed), translation or rotation. Excellent for rigging (creating an easily-animatable, puppet-like character) and a perfect match to RageMagnet or separate-parts game elements like the included “Vilas” character.

Official website: www.freakow.com/ragetools.html

For up-to-date info, find us on Facebook and follow @freakowgames - and/or your host, @brenoazevedo :slight_smile:

Just pointing out that this is 3rd party add-on to RageSpline.

I assume RageTools is free, and Pro will cost money? If not, how much?

I’m interested in pricing as well. I will definitely be buying .

Wonderful !!!

6r

Looks very interesting. Hopefully you’ll have a nice introductory price :wink:

I’d say you have some credit Keely, considering how much I’ve hijacked yours all these months lol :smile: And sure, I’ll add its link on the site and the video ASAP, for some reason I took for granted that everybody knows what RageSpline is and where to find it :slight_smile:

Thanks for the nice comments guys, glad to serve this amazing community :slight_smile: And yes, especially considering the base product requires a previous purchase (RageSpline) I definitely intend to have a nice price for it. Don’t worry, I’m an indie dev myself so I know how these things weigh on our wallet. I’ll wait for the Unity Store feedback first but I expect it to cost somewhere around RageSpline’s release price.

BTW, I know we’re breaking some new ground here with a “plugin for plugin” approach, so bear with us as we figure out what are the best ways to present and carry on things. Tonight I’ll add the final polish to the package as required by the Unity Asset store and submit it to the big guns approval.

Meanwhile, feel free to add your questions and comments about it. TA!

Which is pretty cool, by the way. As long as prices don’t get to high and there’s the same quality standard between plugins, it can work out well - it keeps the main plugin focused on its core, and the programmer gets a polished API.

This is absolutely incredible. RageSpline is a total “boss” plugin… and with the addition of RageTools… this thing is a serious toolset for… pretty much everyone now. Excellent work! Now all we need is a way to create complex animations for characters ala flash :stuck_out_tongue:

I really love ragespline, but damn.

I have to pay MORE money for the tools pretty much necessary to make better animations?
If there is a free version can I publish commercially? Because If you bought ragespline in the first place
you should be able to publish commercially with ragetools free.

Glad ragetools finally released tho. Can’t wait to try it out.

Though RageTools is a plugin for a plugin… it is by no means this tightly linked. If you bought RageSpline, you knew what it did, and what it didn’t… I personally hope that RageTools isn’t too pricey, but Maddox is deserved his due here… it looks like a lot of work went into this toolset to expand an already amazing toolset. Supporting tools like this will only push Unity forward.

RageTools looks great and addresses my one complaint about RageSpline - asset pipeline. I wanted to bring in existing vector art and not have to draw it all again.

Also the alignment and scaling made me think this would make a great GUI toolkit with some work… an add-on to an add-on to an add-on :wink:

Hoping that the new Unity 3.5 GUI changes allow for scalable UIs with layout management.

Ah. Well, I thought ‘free’ was too cheap, but… I dunno, paying as much for a plugin’s plugin as the plugin itself feels wrong. If it included Pro for that price, I wouldn’t balk. That’d be worth it to me.

Anyhow, just my thoughts.

I could very well be blind, but has he stated a price yet?

It is still a persons time and effort that goes into the development… Wether it is the original plugin, or a plugin based on another plugin. Market is already reduced to those who have the original…

It is fair for any plugin developer to charge (reasonably) for their time and effort.

MaDDoX, congrats on your release.

when it will release? I want to buy pro version. :slight_smile:

No, he noted some of this thoughts on price, but nothing definite.

I don’t disagree with you. I was just noting my thoughts on the possible price, and how I felt. I realize it’s a lot of work, but how much work it was isn’t directly linked to what people will pay for it.

Actually, what people will pay for it is directly linked on how much the author values its product.
Profit = ( price * units sold ) - expenses.
It may be worthy to keep the price high and sell few units in the hope that the tool is necessary for some people or to keep the price low in the hope that you sell many units. Difficult decision.
It would be nice to integrate Rage Tools in Rage Spline, keeping the price “low”, for the end user. It is not so simple for the developers, since that means that they should split the profits somehow.
There is big anticipation regarding Scaleform integration, Noesis GUI, Unity revamped GUI etc.
Also there are many 2d solutions that have fragmented the market.
Despite all that, I think that at the present, regarding 2d vector graphics, the combined Rage Spline and Rage Tools is a very good solution for those who need this tech now.