‘Tweeties’ Demo, brought in from a Flash animation - click on image to watch
Very proud to say that RageTools Pro 1.0.4 is now live in the Asset Store. It includes RageButton and RageSprite - it’s the end of an era of suffering with bitmap atlases in Unity!
With RageSprite you can:
- Create mobile-performant, resolution-adaptive game sprite animations straight from your vector art frames
- Play-Preview and scrub through your vector frames right in the inspector, with linear draft or high-quality bezier modes
- Quickly add groups of frames, re-order and delete your frames with an elegant and powerful interface
- Generate Unity standard animations - that means you’ll be able to adjust your animation clips (loop mode, speed, etc) using standard Unity methods and functionality, even automating it with Playmaker or uScript default animation functions, instead of having to learn a new API or interface.
And if you love creating your animations in Flash and would like to use them within Unity’s amazing IDE, you can use Google’s Swiffy free online service to quickly convert a Flash-created frame-by-frame animation to a sequence of SVGs - simply perfect for RageSprite.
All RageSprite, RageButton and HOTween - no code added! Click on image to watch
If that’s not enough, RageButton allows you to set up interface buttons animations and action hooks without a single line of code. Simply drag and drop the interface elements to each field and automate the hover and click animations through HOTween’s (included) completely visual interface. Possible reactions to the button click include playing a sound, enabling, disabling and spawning an object, plus firing up a script either locally or on any given target game object. Just what the doctor ordered for that quick GUI buttons wiring that you’ve always dreamed about.
RageSprite and Ragebutton come bundled in RageTools Pro and it’s a free upgrade to existing users. RageTools Pro is 100% compatible with Unity Free and both Unity 3.5.x and Unity 4