ragNimation
the new advanced ragdoll system for Unity 3D and Mecanim!
v.1.1 Now Available!
Asset Store link:
What does it do?
Tired of your ragdolls just falling down like a sack of potatoes? Me too! That’s why we made ragNimation!
Make your ragdolls play an animation while they are falling down!
watch the introduction video
Features
Simple UI with minimal code required!
Mix animations with your ragdolls!
High performance! Ragdolls are only used when they are needed!
Blend between different ragNimations!
Blend from ragNimations, to full body ragdolls to complete animations with just 3 lines of code!
Multiple ragdoll masks give you endless possibilities!
Support for ragdolls with up to 19 bones!
Ragdoll only the parts you want!
FAQ: Q: Do I need a special kind of animations for this? A: No! You can use any animation you want!
Q: Does it work on every rig? A: At the moment it works only for humanoid rigs.
Q: How easy is it to set up? A: Simple as it can be! These are the steps you need to do:
Create a ragdoll
Create a ragdoll mask through our UI
Drop a script on your character
Code when you want it to happen
our Ragdoll Mask
simply select the bones you want to animate when you call the ragdoll
Here’s a video with the basics on how to set up ragNimation
As you can see, in under 6 minutes you can have two different instances with no sweat at all!
If you already have a ragdoll this time is cut in half!
Hi there! You can make custom ragdolls for animals, just add colliders on the bones and character joints. Usually you don’t see them because of the unique anatomy of every animal so it’s not wise to make something universal.
Is it possible to set the duration of the transition between ragdoll and animation? I mean for smooth a bit the arms and legs movement if they don’t match the position of the stand up animation exactly…