RAIN AI

Hello Unity! I was wondering how I would use the RAIN AI to make one of my enemies run away from the player when the player is a certain distance away from the enemy. If I cannot do this with RAIN, is there some other software I should get?

I think, You can do it with little script.

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class RunAway : MonoBehaviour {

    //player
    GameObject player;
    //distance, where will start to run
    public float dist;

    Rigidbody2D rb;
    public float speed;
   
    void Start () {
        //find player in the scene_ player should have tag Player
        player = GameObject.FindWithTag ("Player");
        rb = GetComponent <Rigidbody2D> ();
    }

    void FixedUpdate () {
        //calculate direction vector to player
        Vector3 dir = player.transform.position - transform.position;
        //check distance to player
        if (dir.magnitude < dist) {
            //run away
            //es axample physic moving in oposite direction
            rb.AddForce (-dir * speed);

        }
    }
}

here small example (unity 5.5.3, I think should be ok for 5.6 too)

3060202–229881–Run.unitypackage (7.99 KB)

OMG Dude!! Thanks a ton!! This is perfect!