Rain and character facing

Hi folks
Just started trying out RAIN AI unfortunately my chars are mostly all floating backwards with the odd one traveling in the direction faced. I can rotate the characters much as i like they continue facing the same way even rotating and making a prefab of the new direction results in the same problem. Anyone know why this is happening and how to correct?.
ps if i create a empty GO rotate char then attach to GO and GO to rain it works but this is not a practical solution.

Is ther a best practice with imported models before you prefab them?. As in a direction they should face etc before prefab or does it not really matter?

If I’m understanding you, I think your solution is actually fairly widely used across the board. One GO is the player, and a child of that is the art/model. Same for NPCs.

Yea i did that was hoping to understand why turning the model and reprefabing it doesn’t work don’t like using the GO route there must be a better way? Thx for the input though if all else fails will just use the method.

I may not remember the nuts and bolts of it properly, but I think different creation tools (Blender, etc.) have different output standards, so when your model gets imported into Unity the scale and direction can be virtually anything. So rather than try to get all of your art done in one particular way, you slap 'em in under a GO and that masks the different default settings.

Ok thx i use mostly other folks assets so no idea where they all been made guess ill just do the GO thing .