Rain in multiplayer

Hello,

I was wondering how you create rain in a multiplayer game. If I do it with a particle system that follows the player; whenever they meet another player they will see his/hers “rain cloud”.
Is there any way to overcome it? Or is it safe to create a particle system - like I said - large enough, so this “rain cloud” effect won’t be noticeable?

I don’t do much Networking in Unity, but I would choose to not synchronize the rain over the network. Unless there is some special interaction between players and the rain, it probably won’t matter if everyone can sees the same rain drops.

you actually can create the rain particle only for the player which is owned by the client. (networkview.isMine in old unity networking) and the player object in uNet.