Features include: Indie and Pro support! Rain Puddle Ripples (from water to mud). Rain Splashes. Running Water. Occlusion of Rain by Shelter. Accumulation of Rain in Containers. Intensity Control Script (summer-shower to tropical storm). Scalable Effect Resolution (webplayer to 1080HD) Six HD Textures. Pro Only: Refractive Effects. Fullscreen Drip/Streak Effects. Coming Soon: Integrated Terrain Support. iOS and Android compatibility. Wind Direction Spray.
The only feature that still needs work before an official 1.0 release is the RainGlobalControl Script, which allows control of the various rain assets with a single variable:
0 = Off
1 = Light Rain
2 = Heavy Rain
3 = Tropical Storm
Expect the release this week or next (depending on the approval process)!
First I thought it said runescape… Then I was like “God, another noob making a MMORPG” Then I clicked on the link and I was like
That looks great!!!
One thing is the particle effect does not really look that good
I would try adding like 10-20 drops on one particle sheet then using large particles… That was you can have lots of rain for a small cost.
Alex, the particle and texture effects are all separate effects, and are individually scalable. I’m working on a script that will control all of the effects at once, but i have made this resource pack in such a way that you will be able to tweak and scale each element manually, for your project’s specific needs!
Rain control script is done! After i do some small optimizations and documentation, i will send the package in for approval to the Asset Store, should be tomorrow.
Thank you all for your advice, support and criticism.
There is full product support, and I will add many new features! Requests are welcomed!
On the horizon: Rain Wizard(full editor integration) Snow (with build up, melting rain/sleet to snow)