Hi,
I’ve never done any terrain / mesh scripting so I don’t know much about all the procedural stuff. I basically want a function that stops raising the terrain as soon as it hits a flat collider (for example a road). Best example is the function in EasyRoads where the terrain automatically goes up and down related to the height of the road you are creating.
To sum up, I need something like this, only with for a mesh I imported before and set up in the scene.
My question: Is it possible with the API functions of Unity? Is there any script available I can start with, for example to select a specific area and do something with it?
I highly appreciate any help!